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Old 03-28-2016, 11:05 AM   #81
heli227
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How do you keep from losing altitude during piro flip?

I give it a little collective before each half to push it up when the disk is flat, but during the piro flip the heli falls a lot. How to keep it from falling?
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Old 03-28-2016, 11:56 AM   #82
Steve Graham
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Can you flip, non piro, while holding the model in place?

Isolate the collective for that maneuver and focus on it. It is EXACTLY the same collective inputs required to piro flip.

Timing and degree of collective inputs are everything for holding piroflips in one spot, or moving them around for that matter.
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Old 06-12-2016, 06:47 PM   #83
Wargamer
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Been working on this and the main challenge is that there's a lot more going on with piro flips than with simple flips. First problem when learning is that you're going fairly slowly. You're going to lose altitude until you can get the movements down so you can do them quickly. You also spend a lot of your focus on all the other stuff that's going on, which tends to cause a bit of a delayed reaction with the collective.

Breaking things into parts always helps. Working on just the first half of a half piro flip for an hour in the sim, I was able to eliminate a lot of the altitude loss. Definitely takes practice.
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Old 06-14-2016, 10:11 PM   #84
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Awesome but brutal practice tool for piro flips once you start to get the hang of them at altitude...

In Heli-X hover training mode, with full control of all channels, start at the center of the bullseye with the heli just above eye level. The goal is to piro flip without hitting the ground or moving outside the bullseye. Start with just the first half of a half flip (so you end hovering inverted and tail in.) Gradually work up to doing both halves of a full one.
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Old 01-14-2017, 08:19 PM   #85
bazsound
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What do u think if my half half piro flip


Justbclicked today after a few hiurs prsctice tiday and yesterday.

The first 2 days were another broken down excersise for piroflips.
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