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Phoenix Custom Creations Phoenix Flight Sim Custom Models and Fields


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Old 01-11-2013, 10:15 PM   #1
JNMIA
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Default Goblin 500 scheme request

I have made a goblin 500 variant and would like to also have the red and white scheme too. Could somebody please make this scheme?
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Old 01-22-2013, 06:02 AM   #2
Rclover
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Default Goblin 500 scheme request

Would you mind sharing the one that you've already made?
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Old 01-22-2013, 06:06 AM   #3
Rclover
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Default Goblin 500 scheme request

Double post sorry
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Old 01-22-2013, 03:23 PM   #4
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Couldn't figure out how to convert the file so that I could upload it so just going to have to do it the hard way. copy and paste everything below starting at '
-- Phoenix R/C model variant file
function applyVariant()' into Notepad and save it with the name goblin700_500.pxv. then move the notepad file to phoenix/variants/helicopters and it should work.








-- Phoenix R/C model variant file
function applyVariant()

-- Physical
newObjectType.Model_setup = 50.0000
newObjectType.Weight = 2.9091
newObjectType.Vertical_centre_of_gravity = 0.1529
newObjectType.Yaw_inertia = 0.0600
newObjectType.Pitch_inertia = 0.0600
newObjectType.Roll_inertia = 0.0600
newObjectType.Frontal_drag_area = 0.3704
newObjectType.Lateral_drag_area = 0.0900
newObjectType.Vertical_drag_area = 0.1389
newObjectType.Robustness = 45.0000
newObjectType.Maximum_fuel_flight_time = 0.0000
newObjectType.Pilot = 0
newObjectType.Cockpit = 2
-- Motors/Servos
newObjectType.Power = 1.6544
newObjectType.Engine_RPM_at_max_torque = 15000.0000
newObjectType.Main_gear_ratio = 6.3000
newObjectType.Minimum_throttle = 0.0000
newObjectType.Maximum_throttle = 1.0000
newObjectType.Throttle_response = { 0.1000, 0.0600, }
newObjectType.Cyclic_servo_response = { 1.5000, 0.0000, }
newObjectType.Collective_servo_response = { 0.8500, 0.0000, }
newObjectType.Tail_servo_response = { 1.0000, 0.0250, }
-- Options
newObjectType.Training_Gear = 0
newObjectType.Use_prebuilt_throttle_curve = 1
-- Fine_tuning
newObjectType.Lift_tuning = 80.6962
newObjectType.Cyclic_tuning = 115.5854
newObjectType.Tail_power_tuning = 106.3291
newObjectType.Knife_edge_tuning = 100.3956
newObjectType.Tail_wash_tuning = 95.5696
newObjectType.Engine_loading_tuning = 50.6329
-- Control_expo
newObjectType.Elevator_expo = 0.4292
newObjectType.Aileron_expo = 0.4292
newObjectType.Rudder_expo = -0.4292
-- Main_Rotor
newObjectType.Main_rotor_diameter = 1.0938
newObjectType.Main_rotor_chord = 0.0550
newObjectType.Minimum_pitch = -12.5000
newObjectType.Mid_pitch = 0.0000
newObjectType.Maximum_pitch = 12.5000
newObjectType.Pitch_curve = 1.0000
newObjectType.Blade_inertia = 0.2400
newObjectType.Rotor_head_damping = 0.8500
-- Lift
newObjectType.Hovering_stability = 90.0000
newObjectType.Ground_effect = 30.0000
newObjectType.Induced_cyclic_power_loss = 10.0000
newObjectType.Induced_tail_power_loss = 10.0000
newObjectType.Vortex_lift_loss = 16.0000
-- Flybar
newObjectType.Flybar_type = "Passive flybarless"
newObjectType.Frontal_cyclic_response = 0.8200
newObjectType.Lateral_cyclic_response = 0.8200
newObjectType.Flybar_interaction = 20.2532
-- Flybarless
newObjectType.Flybarless_agility = 141.7722
newObjectType.Flybarless_response = 100.0000
newObjectType.Flybarless_gain = 50.0000
newObjectType.Flybarless_active_response = 50.0000
newObjectType.Flybarless_active_delay = 50.0000
newObjectType.Flybarless_active_inverted = 0
newObjectType.Flybarless_auto_trim_enabled = 0
-- Rotor_Governor
newObjectType.Rotor_governor_enabled = 1
newObjectType.Governor_rotor_speed = 2800.0000
newObjectType.Governor_sensitivity = 100.0000
newObjectType.Governor_rotor_advanced = 1
newObjectType.Governor_rotor_speedA = 0.0000
newObjectType.Governor_rotor_speedB = 2000.0000
newObjectType.Governor_rotor_speedC = 2650.0000
-- Tail_Rotor
newObjectType.Gyro_mode = "Heading hold"
newObjectType.Tail_drive_mode = "Head driven"
newObjectType.Tail_RPM = 9200.0000
newObjectType.Tail_rotor_diameter = 0.2700
newObjectType.Tail_rotor_maximum_pitch = 45.0000
newObjectType.Tail_rotor_minimum_pitch = 40.0000
newObjectType.Gyro_sensitivity = 60.0000
newObjectType.Servo_delay = 0.0000
newObjectType.Max_pirouette_rate = 420.0000
newObjectType.Tail_fin_area = 0.0150
newObjectType.Tail_stabiliser_area = 0.0009
-- Undercarriage
newObjectType.Frontal_gear_friction = 0.0350
newObjectType.Lateral_gear_friction = 0.0350
newObjectType.Gear_spring = { 0.0100, 1.0000, }
newObjectType.Guide_wheel_travel = 20.0000
newObjectType.Gear_robustness = 60.0000
-- Sound
newObjectType.Engine_sound_type = "500 class electric (gearless)"
newObjectType.Engine_sound_volume = 100.3953
newObjectType.Engine_sound_pitch = 200.0000
-- Advanced
newObjectType.Collective_crispness_tuning = 75.1582
newObjectType.Collective_response_tuning = 72.7848
-- Control_profile
newObjectType.Control_profile_override_enabled = 0
newObjectType.Control_profile_override = 0
end
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Old 02-03-2013, 07:41 AM   #5
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That's an awesome variant. I really like how it flies, I turned the pitch down to +/- 10 and the Flybarless Agility from 141 to 120 as I felt like its a bit too agile to me. I can fly with it no problem, but sometimes it's just too much.

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Old 02-03-2013, 08:14 AM   #6
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Yeah, I have it set for extreme 3d but lowering the head speed and agility should make it much more docile.
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Old 02-03-2013, 09:01 AM   #7
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I see.. I re-made one and kept it saved for hard 3D when I will feel like it.. I can do hard 3D but I prefer the smooth, precise 3D flying.. I also find it to be excellent for doing wide steep figure 8 funnels. Do you have a 700 variant by any chance? Would you be kind enough to PM it to me if you do? Thank You in advance.

-J
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Old 02-03-2013, 09:05 AM   #8
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I have it set on my radio so that when I go into idle 1 my headspeed is low. And idle 2 is really high so I don't have to go into the settings to change it. I do have a 700 variant and will pm It to you when I get back from the field today.
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Old 02-03-2013, 09:07 AM   #9
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Great! Thank You very much!

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Old 02-11-2013, 11:01 PM   #10
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I'm hoping to see some side on Goblin 500 images to make a good scheme shortly after release, I have a yellow / black 500 scheme in progress and will post it up once I have permission from the owner of the pictures and I finish up cleaning up the scheme, but here's a teaser for now.
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Old 02-13-2013, 05:11 PM   #11
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DiceK, why don't you share right now your scheme like we all did when we did some ?!...
thx
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Old 03-14-2013, 10:33 PM   #12
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hey buddy have you finished the goblin 500 scheme if so could you please share me and alot others would love this scheme thanks and let know
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Old 03-17-2013, 08:26 PM   #13
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Here is the scheme, unfortunately I haven't had time to fix up some errors (backwards text on one side, some white spots), but here's how far I got.

I used the pictures posted by helidirect from this thread:
http://www.helifreak.com/showthread.php?t=492505
And modified one of the Goblin 700 schemes made by GSXR

Just take the file, change from .txt to .zip, unzip and put in the schemes folder for phoenix.
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File Type: txt goblin700#Goblin 500.txt (1.92 MB, 311 views)
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Old 03-24-2013, 09:43 PM   #14
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Here is a updated version of the 500 that flies closer to mine. Just replace '.txt' with .pxv if you guys don't know.
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File Type: txt goblin700_500.txt (4.3 KB, 409 views)
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Old 03-26-2013, 10:17 PM   #15
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Default Goblin 500 red and white and Yellow plus Rails

I did not make the yellow design i modified the on posted earlier

the 500 was a modified yellow one

The Rails are not real Rail blades i made them up

http://www.mediafire.com/?5r2721mvp43ymv4
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Old 05-10-2013, 05:45 AM   #16
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Default Goblin 500 for Phoenix sim

Hi guys could you pls help me, i have copied to note pad and then past in the forlder that says varients but i still cant find the 500 in the phoenix sim!

Thank you for your help.
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Old 05-10-2013, 06:23 AM   #17
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Default Goblin 500 for Phoenix sim

Hi guys im really strugeling, how do i replace the txt with pxv, and where is it that i need to place these files? Also where will i find these veriants in the phoenix sim?

Thank you for your help
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Old 05-20-2013, 06:04 AM   #18
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It's a variant for the goblin 700 in the sim
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Old 03-06-2014, 11:30 AM   #19
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Hello can't seem to be able to load it on phoenix 5 i put it in the folder but when i open the program can't find the model.
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Old 03-09-2014, 01:12 PM   #20
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schemes look sweet. Not sure what I did but I farted around until I got them to load. Probably have a mess of files in places just taking up room.
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